> If you collect your triangles into a mesh or mesh2, you can use
> uv_mapping.
>
> --
> Mike Williams
> Gentleman of Leisure
Ok, but then how to define the uv_vector corresponding to each triangle?
My image to be mapped consists of spots of a given dimension (eg. 1cm diameter),
also in cm. And I want to keep the scale of my image when I project it on the
scene's triangles.
Using uv_mapping without uv_vector doesn't produce what I expect but the
definition uv_vector is not clear for me.
Thanks in advance!
Benoit
Post a reply to this message
|